However, after a balance patch that had toned down the set power level, these resources will see a deflation – in other words, with same cards and mana investment, you won’t be able to do the same amount of broken stuff as before. ![]() For example, in a power-creeped set, you might get access to stronger game pieces, and so you will be able to ‘do more’ with those two resources. Obviously, as time passes, you will get more familiar with concepts that will help you manage lower tempo situations, like assessing risks and reading your opponent’s hand, but it’s optimal to start as the one setting the pace.Ĭard games function around 3 key resources: Cards, Mana and Health.Īs more sets and expansions are added to the game, the quality of Cards and Mana as resources might change. Play in order to present must-answer threats to your opponents rather than look for elaborate counter-plans that might all fail and crumble. The best way to be effective in card games is to be proactive with your gameplan. The latter role usually requires you to have a lot more information to play efficiently, especially when you are new to the game. To do that you often need to assume the role of the aggressor – and it is much easier to play as the aggressor than it is to be defending. ![]() ![]() If you have the tempo, it means that you are the one dictating the pace of the game. If you have a high tempo, it means you are using your cards to present a threatening situation to your opponent, while a slower tempo means that you are playing with an intention of taking things slow in a longer match, where controlling your opponent will be the key to victory.ĭeveloping tempo is the most important thing in many card games, including LoR. ![]() ‘Tempo’ in card games is just like what it is in music – it’s the rhythm of the play.
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